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Usually ships in 1 business days | | | | | | Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike. | | | |
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| | Product Details | | Author: | Kim Goodwin | | Paperback: | 768 pages | | Publisher: | Wiley | | Publication Date: | March 03, 2009 | | Language: | English | | ISBN: | 0470229101 | | Product Length: | 9.08 inches | | Product Width: | 7.4 inches | | Product Height: | 1.51 inches | | Product Weight: | 3.75 pounds | | Package Length: | 9.1 inches | | Package Width: | 7.3 inches | | Package Height: | 1.6 inches | | Package Weight: | 3.75 pounds | | Average Customer Rating: | based on 11 reviews |
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| | Customer Reviews | Average Customer Review: ( 11 customer reviews )
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Most Helpful Customer Reviews
13 of 13 found the following review helpful:
A "desert island" design book, and an excellent guide Sep 06, 2009
By Carl Seglem Kim Goodwin has written a book that I've been hoping for for years.
It's the book I turn to when I want thorough yet approachable guidance or reminders for how to do design.
I told a colleague of mine: "Finally! The textbook and handbook for the practice of interaction design!" Much inspiring and useful work has come before, but I haven't found such a comprehensive and useful how-to book for practicing and aspiring interaction designers.
If I could only have three books on my shelf to refer to in my interaction design (or if I were on a desert island where I was going to be designing interactive systems with people), I'd have: * Kim Goodwin's Designing for the Digital Age for process, * Jennifer Tidwell's Designing Interfaces for patterns, and * Alan Cooper et al's About Face (3) for principles.
14 of 15 found the following review helpful:
Goodwin explains it all.... Feb 19, 2009
By John McSwain
"Compound J"
Designing for the Digital Age: How to Create Human-Centered Products and Services serves as an excellent guide and reference for new and experienced human centered design practitioners. Kim Goodwin (VP of Cooper) does a great job translating her goal-oriented design processes into clear and understandable terms. Human/user centered design books can easily be littered with heavy jargon or unintelligible references that make it difficult or impossible to understand or practice. Goodwin makes a conscious effort to explain and visualize many of the concepts introduced in each chapter and keeps the research lingo within reason. For example, in Chapter 12: Defining Requirements, Goodwin dispels what requirements aren't (i.e. features or specifications) and promptly outlines what is needed to generate effective requirements (i.e. data needs, functional needs, product / service qualities, constraints). In addition, Goodwin's writing style guarantees a cognitive learning experience with most readers by providing multiple exercises and scenarios that engage and evoke a desire for comprehension. The photography, diagrams, and charting are plentiful and supplement the subject matter effectively also.
I believe that this book is easily a pylon supporting the ever-swelling weight of UCD with its hoard of overlapping design disciplines. I recommend it to anyone interested in design or the design process...
Table of Contents:
Getting Started Chapter 1: Goal-Directed Product and Service Design Chapter 2: Assembling the Team Chapter 3: Project Planning Research Chapter 4: Research Fundamentals Chapter 5: Understanding the Business Chapter 6: Planning User Research Chapter 7: Understanding Potential Users and Customers Chapter 8: Example Interview Chapter 9: Other Sources of Information and Inspiration Modeling Chapter 10: Making Sense of Your Data: Modeling Chapter 11: Personas Requirements Chapter 12: Defining Requirements Chapter 13: Putting It All Together: The User and Domain Analysis Framework Chapter 14: Framework Definition: Visualizing Solutions Chapter 15: Principles and Patterns for Framework Design Chapter 16: Designing the Form Factor and Interaction Framework Chapter 17: Principles and Patterns in Design Language Chapter 18: Developing the Design Language Chapter 19: Communicating the Framework and Design Language Detailed Design Chapter 20: Detailed Design: Making Your Ideas Real Chapter 21: Detailed Design Principles and Patterns Chapter 22: Detailed Design Process and Practices Chapter 23: Evaluating Your Design Chapter 24: Communicating Detailed Design Ensuring Success Chapter 25: Supporting Implementation and Launch Chapter 26: Improving Design Capabilities in Individuals and Organizations
6 of 6 found the following review helpful:
Finally, a comprehensive book on the UX process Aug 27, 2009
By Ryan L. Winzenburg
"UX Designer"
I have been looking for a book like this for over 10 years. Designing for the Digital Age puts forth a comprehensive framework for ux design and development. I have a large library of ux books that go into great detail on the the various phases of the UX process, they are all great, but it is up to the reader to blend a process from all of these disparate subjects. Kim's book is a logical step-by-step guide to creating meaningful solutions for clients and users. What i like most about this book is that it creates a foundation for the profession. Not that it is definitive, but it creates a starting point for ux professions to move forward from.
5 of 5 found the following review helpful:
Have sticky notes ready! Apr 29, 2009
By Jane Childs Kim Goodwin has written a book that is destined to become a classic for Interaction Design practitioners. Whether you're new to the field of Interaction Design or an experienced practitioner, this book really does have something for everyone. My copy is already liberally tagged with sticky notes.
At 728 pages the book is detailed and thorough and designed as a walk through the end-to-end process of creating a product or service. Don't be put off by its weight, the color-coded sections allow you to easily dive into specific areas: Research, Modeling, Requirements, Framework, Detailed Design, Ensuring Success. The chapters within each section provide detail, examples, and case studies. For example, if interviewing is not your strength, the research section provides guidance from planning your research through to conducting interviews with targeted people. The annotated interviews are a terrific way of illustrating the points made earlier in the chapter and pulling all the information together.
Thoughtfully illustrated and beautifully designed, this will become one of those books found on Interaction Designers bookshelves that shows signs of regular use. Product Managers and Development Teams seeking to understand how to build a truly differentiated product or service will also gain much from this wonderfully comprehensive book.
4 of 4 found the following review helpful:
A Step-by-Step Guide to Design Mar 09, 2010
By Jon Ruiz The unique and valuable thing about this book is that it exposes all the details of executing the design lifecycle. There are many good books out there that give a high-level framework within which to do design (About Face), or give ideas, principles and inspiration (Universal Principles of Design) or go into detail about specific tools and techniques (The User is Always Right, Sketching User Experiences). While all of these are excellent books, only Kim's gives an end-to-end framework along with specific details of all of the tools and techniques to execute at each step. Everything is covered rom framing the project and getting buy-in to supporting the design during implementation and launch. It also covers the topics with surround the design process: project planning, building a team, and getting an organization to embrace design. I have had the privilege of working with and learning from Kim in the past. In addition to being an excellent designer, she is also an excellent teacher and has a knack for making topics simple and straightforward.
See all 11 customer reviews on Amazon.com
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